Virtual Reality

 

Virtual Reality is…

Virtual Reality (VR) “is a term that applies to computer-simulated environments that can simulate places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications.”

source:
wikilpediahttp://en.wikipedia.org/wiki/Virtual_reality Retrieved: August20 2010

Virtual Reality is “the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.”

source:
The Oxford dictionary

Virtual Reality is “a way of creating a three-dimensional image of an object or scene. It is possible for the user to move through or around the image. [It] imitates the way the real object or scene looks and changes. Information system helps to use the information in databases to simulate. The line dividing simulated tasks and their real-world counterparts is very thin.”

source:
Rao , N. Raghavendra. (2009). Business Decisions through Mobile Computing. In Pagani , Margherita (Ed.). Encyclopedia of Multimedia Technology and Networking;
Second Edition. London and Hershey (USA): IGI Global; Information Science Reference. p. 180

Virtual Reality systems “are designed to produce in the participant the cognitive effects of feeling immersed in the environment created by a computer using sensory inputs such as vision, hearing, feeling, and sensation of motion.”

source:
Prabhat K. and Kiran Thakar. (2006). application design, Multimedia systems design. Delhi: Prentice Hall. p. 394

Virtual Reality is “A digital environment that simulates the visual appearance of three-dimensional reality and allows users to navigate this space in order to undertake tasks of some kind. In the context of information retrieval this would be to locate discrete items of information.”

source:
Elementary School Students, Information Retrieval, and the Web.In Pagani , Margherita (Ed.). Encyclopedia of Multimedia Technology and Networking;
Second Edition. London and Hershey (USA): IGI Global; Information Science Reference. p. 476

Virtual Reality can “support and mimic real-life traveling around a new city, a museum, campus, or various meeting rooms when employees need to explore available meeting rooms to select as a most appropriate meeting space.”

source:
Gayeski, D. (1999). Multimedia learning systems: Technology.In H. Solovitch & E. Keeps (Eds.), Handbook of human performance technology (2nd ed., pp. 564-588). San Francisco: Jossey-Bass.

Virtual Reality is “a technology that provides computer-generated realities that are an alternative to physical reality”

source:
Tiffin, John and Nobuyoshi Terashima, (Eds.). (2001). Hyperreality: Paradigm For The Third Millennium, New York, Routledge, p. 30.

Virtual Reality is “a technology which provides an interactive interface between human and computer that involves using multiple senses, typically sound, vision, and touch in the computer-generated environment.”

source:
O’Hagan, Minako. (2009). Teletranslation. In Pagani , Margherita (Ed.). Encyclopedia of Multimedia Technology and Networking;Second Edition. London and Hershey (USA): IGI Global; Information Science Reference. p.1386.

Virtual Reality is “a collection of technologies that enable people to use their senses to experience sensory input provided from a source other than the immediate environment. These events may occur in real time, can be a simulation, or can be completely fictional. Virtual reality (VR) has progressed beyond its military beginnings and is progressively making its way into people’s daily lives. The most prevalent implementation of VR can be found in many forms of modern entertainment such as computer games or IMAX (image maximum) theaters.”

source:
LaBrunda, Michelle. (2009). Virtual Reality in Medicine.In , Margherita (Ed.). Encyclopedia of Multimedia Technology and Networking;Second Edition. London and Hershey (USA): IGI Global; Information Science Reference.

Virtual Reality is “an interactive artificially created environment primarily involving the senses of vision, hearing, and touch but which may include all five senses. The artificial computer-generated environment may be manipulated and feedback given, allowing numerous scenarios to be enacted.”

source:
LaBrunda, Michelle. (2009). Virtual Reality in Medicine.In , Margherita (Ed.). Encyclopedia of Multimedia Technology and Networking;Second Edition. London and Hershey (USA): IGI Global; Information Science Reference. P1536

Virtual Reality is electronic simulations of environments experienced via head mounted eye goggles and wired clothing enabling the end user to interact in realistic three-dimensional situations.

source:
Coates, G. (1992). Program from Invisible Site―a virtual show, a multimedia performance work presented by George Coates Performance Works,San Francisco, CA, March, 1992. Retrieved:14 September 2003 http//coates.g.jackdaw/study/edu.

Virtual Reality was coined by Jaron Lanier in 1989. “The terms virtual worlds, virtual cockpits, and virtual workstations were used to describe specific projects. In 1989, Jaron Lanier, CEO of VPL, coind the term virtual reality to bring all of the cirtyual projects under a single rubric. The term therefore typically refers to three-dimnesional realities implemented with stereo viewing goggles and reality gloves.”

source:
Krueger, M. w. 0991). Artificial reality (2nd ed.). Reading, MA: Addison-Wesley. p.xiii

Virtual Reality is “an alternate world filled with computer-generated images that respond to human movements. These simulatd environments are usually visited with the aid of an expensive data suit which features stereophonic video goggles and fiber-optic data gloves.”

source:
Greenbaum, P. (1992, March). The lawn owner man.Film and video, 9(3), 58-62.

Virtual Reality or Virtuelle Realität “ist der Versuch durch (rechnergestützte) Simulation einer beliebigen, virtuellen Welt die Wahrnehmung des Menschen so zu täuschen, daß diesem die Illusion vermittelt wird, ein aktiver Teilnehmer innerhalb dieser synthetischen Welt zu sein.”

source:
Kröker, Detlef Ralf Döner. (2002). Virtual Reality und Augmented Reality; Virtuelle Realität (VR) Prinzipien und Geräte. Frankfurt: Goethe-Universität, Graphische Datenverarbeitung. p9. Retrieved: 26 August 2010 from http://www.gdv.informatik.uni-frankfurt.de/lehre/ss2002/Folien/VR&MR/vrmr_03_virtual_reality_prinzipien.pdf

Virtual Reality or Virtuelle Realität: “unter dem Begriff der virtuellen Realität werden Techniken verstanden, die es erlauben, einen Menschen unmittelbar in eine Computergenerierte Welt zu integrieren. Als die Mensch-Maschine-Schnittstelle der Zukunft angesehen, sprechen Techniken der virtuellen Realität mehrere Sinne des Menschen zugleich an.”

source:
Astheimer, P.; Böhm, K.; Felger, W.; Göbel, M; Müller, S. (1994). Die Virtuelle Umgebung – Eine neue Epoche in der Mensch-Maschine-Kommunikation. Teil I: Einordnung, Begriffe und Geräte. In: Informatik-Spektrum, 17, pp. 281-290.

About jan—animasuri

anima suri (a.k.a animasuri, animasuri, animasuri, animasuri’10, animasuri’11) animasuri is an ongoing project using technologies as media, text as sound and sometimes visuals as odors. animasuri is trans-media. It is possibly mixed with irony, possibly with salad or coconuts; depending on the gaseous nature of transatlantic chatter. animasuri is a rational, calculated forecast of the surreal. It comments and reflects on the perceptions of daily experiences while losing all grips with it. It is highbrow on a low hanging belly. animasuri provides surrealist BrainNnocularZ containing contextual media from teaspoons to nailtrimmings. Some of animasuri’s forms drink bear, or cuddle beer. Some pick noses, or snooze with pixies. Others tap on keys or rather let them tap on others. Therefor, animasuri is clearly straightshooting vegan. animasuri is cerebrally monkey-styled. animasuri browses through the intertwined visual corridors connecting sound art, visual aberrations, appropriationist art, sound poetry and the spoken or written word. As source material visual bits, conceptual queues or soundbites are derived from pre-existing sonic or other materials, artificial creations and digital errors, environmental record-keeping, bio-confabulation and appropriation of context. animasuri is ex- in the premature sense of the word. Etymologically, animasuri is a French-like sourir pickpocketing an Anglican feminist Latin soul. animasuri is not French nor English nor American and surely not Spanish or Brazilian; it is homi in a Bhabha-esque swirl. It is balance found in the chaos of established stereotypes while acknowledging male nipples are trans-national and universally misunderstood. As a reflection of an extrinsically-labeled happily married white Caucasian Judeo-Christian heterosexual Buddha-lover, animasuri finds harmonious solace in Judith Butler’s “Gender Trouble” without any sexual troubling implications. Politically left-free, animasuri is capitalistically comfy bathing in loyal conservative strands amidst its progressive left libertarian conceptualizations with a-communist socialist twists. animasuri contradicts therefor is not.
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